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A Kiassan Glossary
A B C
D E F
G H I
J K L
M N O
P Q R
S T U
V W X
Y Z
A
- Abdera (ab-DARE-ah)
-
One of the Eastern Cities. Abdera
is the next in line past Cicilium. Abdera is
more inland, and thus closer to the mountains in the north of
Tergaea. It makes its main income
mining and smelting. Fine metals and ores come from here, and several
varieties of beryl gemstones like sapphires.
- Academies
-
One of 14 training centers located on the habitable moon
Walker which orbits
Lirwhin. Academies are more than
martial-arts dojos such as those we'd know. They select students who
are very young from Scialla and Lirwhin (only rarely, due to clan
loyalty, are Flameholdans
selected, and nobody's ever heard of a Bilashan
accepted or even solicited). Their students train for 7-10
years in a variety of martial arts, strategy, and tactics. Some
students are more oriented in hand-to-hand fighting; others concentrate
more on higher-end surveillance techniques. Once their studies are
completed, students are called simply Graduates and their services are
auctioned to the highest bidder. A Graduate's contract is usually
purchased for a set period of time by planetary governments or higher-
end Nobles. Needless to say, a
Graduate is insanely expensive to hire. Most of them keep
a very low profile, so the average person probably won't even know he's
interacted with one. A few are higher-profile, such as
Valad Balzha, who attended
Chelis Academy. Nobody can apply to the
Academies; children are selected by age 10 and their parents reimbursed
with a onetime fee which varies depending on several factors. Families
are encouraged to pretend their children are dead; the Graduates
themselves will never have contact with their families, to protect them
from deadly enemies.
- Age of Sorrows
-
The period of time between 102BH-20AH on Scialla during which utter chaos reigned.
For a hundred or so years beforehand, the planet pretended at a form
of democracy that was really a plutocracy, with a few families
ruling the planet and acting like they were listening to the series
of puppet governments that came one after another. Finally they revolted.
Out of the politics and war that ensued and destroyed much of the
civilization and culture that'd been slowly gleaned for so long, one
man emerged, Tathis Skydancer, who
adopted the Stardancer name and began the dynasty again.
- Agema (ah-GAY-mah)
- General of a Flameholdan
clan's warriors. A rank just below that of clan-chief, ranking above Hetaris, and meaning, roughly, "General". Exists only in very large clans. Reports to the Dunastis if one
is present.
- Alabaster Throne
- A nickname for the seat of power of the Kiassan Empire,
so called because the throne is, in fact, made of a
creamy-pale material that looks rather like alabaster stone.
- Allendel Islands (AL-len-dell)
- Located in the Bay of Iscine, east of Priascialla. The islands are primarily
uninhabitable due to their small size, but they are extremely
picturesque. Many Nobles own their own private
islands for rest and relaxation. One of the main islands here is Deusis Island, a resort briefly used as a prison
during the Succession Wars of 2212.
- Andillion
-
One of the Great Houses of the Nobles of the Twelve. This House
is based in Scialla and generally
concentrates on logistics and war. See here
for more information about this family.
- Aparkos (uh-PAR-kos)
- Flameholdan military title;
roughly "lieutenant." The rank right beneath hetaris. Plural, aparka.
- Apec Juste
-
One of the Eastern Cities.
Located southeast of Priascialla, Apec
Juste has the good luck to be located along the coast. It is a fishing
town, but also cultivates in artificial stone tanks a kind of shellfish
that is grown for one of its glands, which when squeezed produces an
intense range of dyes depending on the type of shellfish--deep blues,
purples, and reds. Its chemists create some amazing dyes. Definitely
one of the older cities on the eastern seaboard.
- Arch Rock
-
One of the major geological features west of
Valrona along Gatemarch Road, Arch Rock rises up to be seen from far away. It is a natural
arch very near the Senshen River.
- Architectural Styles
-
See here
for a lot of information about Sciallan architecture.
- Arizel, Clan
- One of the Flamehold
clans,
known for its good discipline and willingness to work alongside
Sciallans. See
here for a lot more info about
this noble clan.
- Artifact
- Ancient curiosities that often perform interesting or useful
tricks. Most of them are unspeakably old, and passed down from generation
to generation. Even the highest-ranked Noble
families may have only one or two. Archaeologists sometimes find Artifacts,
and these sell for enormous amounts of money.
- Aslantir
- The holy language of the Haranite
church. It's a very archaic tongue that is not spoken anywhere,
so exists only as a written language. Scholars pronounce it like
Eshtenel.
- Asrabreak Mountains
-
The main mountain range on the main continent of
Flamehold. It
runs diagonally across the planet, and is home
to Flamehold's own Summer
Palace, a massive misnomer if ever there was
one.
- Atramis University
- The main university in Val Taqar.
- Avarian Red Wine
- One of the many red wines produced on
Scialla. Considered a mid-level
wine with a good rich taste, it is full-bodied with a hint of
tannins and the subtle tastes of oak and, sophisticated palates
can tell, chocolate and even plums. It's well-suited to eating
with heavy rich foods like game and cream sauces. Though hardly
inexpensive, it's not the most expensive wine in the entire world.
That said, it's not considered a wine drunk casually by most.
See here for
more wines common around Scialla.
Top
B
- Bactank
- A large cylindrical tank in which someone floats in a liquid healing
agent while he heals. A Flameholdan
invention not much seen outside there, though a few high-end hospitals
in Priascialla have them.
- Barnsnake
-
A poisonous snake found on Scialla. See
here for more info.
- Battlesuit
- The term given to the all-body, partially-hydraulic suits worn by
specially-trained Flameholdan
warriors. Suits differ in construction from clan to
clan and are passed down from generation to generation. Since the number of
suits is sharply limited, needless to say there is enormous competition among
warriors in acquiring one, and once acquired, the suit is a treasured piece of
equipment, lovingly tended and taken good care of. Once a suit is destroyed,
the warrior does not get another without special consideration. Each suit is,
of course, marked with symbols for the clan that owns it as well as whatever
single personal memento its current wearer wishes to bestow; not only does
the mark remain forever unless that part of the suit is replaced, but each
new owner, as a point of pride, memorizes a list of those who owned the
suit before him for at least a half-dozen wearers back, as well as any
important battles or deeds those previous owners did. The sight of a
battlesuited warrior is an imposing one indeed--the armor blocks almost
all damage and generates its own protection fields, as well as granting
its owner incredible strength without appreciable loss of agility and speed.
One warrior alone is the match of dozens of unsuited warriors, and a whole
group of battlesuited warriors can easily decimate a small city's defenses.
Nothing short of an air-to-surface missile bombardment will put a suit out
of commission. Since they are hydraulic and require battery power, however,
their main shortcoming is that they must be periodically recharged (about
once a month, unless there's an extraordinary expenditure of energy as in a
battle). Needless to say, a suit won't function outside the
Perimeter.
- Bay of Iscine (iss-SEEN)
- Large bay cutting into the eastern seaboard around Priascialla,
forming a waterway for many of the Eastern
Cities such as Valrona. The Bay is best
known for the pleasure-resort in its middle, Deusis
Island, which briefly served as a prison during the Succession Wars in 2212.
- Bearded Fox
-
A mid-sized mammal found on Scialla. See
here for more info.
- Behistun
-
One of the Eastern Cities. Behistun
is located well south of Valrona, south of Saethbridge as well. Behistun is a riverside
city, walled and well-defended, with an economy based on timberwrighting
and river traffic. Barges ply the wide Kaneel River,
fishing and transporting goods. The town has all the general amenities,
though it's regarded as somewhat backward by the rest of the cities.
- Belisernis (bell-ih-SIR-ness)
- A language of Bilashe. Not spoken
by outsiders; teaching it to non-Bilashans is forbidden by their religious laws.
The language can sound gutteral but flowing. See here
for more information about this language.
- Bilashe (bi-LOSH)
- Last planet of the Kiassan Empire's system. See
here
for more information about it. Its denizens are called Bilashans, and its
primary language is called Belisernis.
- Black Belt
-
A name for the ring of asteroids around
Bilashe. The ring is very
difficult to navigate. See here
for more information about the Black Belt. The principal asteroids
are: Shensa IV,
Jhowan V, Darius VI, and Rastos III (denoting their position east
to west in the named grouping; for example, in the Rastos group, the
largest rock is the third one from the west edge).
- Black Boar
-
A huge wild boar found on Flamehold. See
here for more info.
- Bloodgift
- A Flameholdan
trait. Particularly gifted warriors are said to have
a strong Bloodgift. It is said to run in families; Lykitis, the Solius of Flamehold, is
said to have one of the strongest Bloodgifts in known history, but her
daughter, Andromeda, has one that
is said to be stronger still. The Bloodgift is not well-understood; it
is said to sometimes grant amazing insights, good reflexes, and
extraordinary endurance.
- Blue Mountains
-
The name of the younger, more southern mountain range of
Flamehold, where is
located its main cold-weather sanctuary,
Winterkeep.
- Briarhog
-
A grumpy wild hog found on Scialla. See
here for more info.
- Brotherhood of Swords
- The sole monopoly provider of all soldiers and men-at-arms in
the city of Valrona. Run by
Count Victor Nesbith Tybiris, who owns
some land north of Valrona, the Brotherhood recruits, trains, and sells
contracts to people and organizations all over the city. This group is
a sort of union, which negotiates prices and rights. See
here for a more full writeup.
Top
C
- Cat Breeds
-
Scialla boasts a number of cat breeds. Most are just tabbies, but there
are some purebreeds ingame. Precise breed names are forthcoming. Promise.
- Celis Academy (CHEH-liss)
- One of the 14 known
Academies on Walker, and where Valad Bhalzha was trained. Celis Academy
focuses on bodyguard and private security training.
- Ceres
- One of the smaller villages near Weston,
one famous for mining. It is far to the northwest of Weston. A fuller
writeup can be found here.
- Cheeses
-
Needless to say, cheesemaking is an art on Scialla. Some varieties
are just farmer cheese, made by most rural households for personal use.
Other types are artisanal and cost a lot more and are eaten almost as
status symbols. Some varieties one might encounter:
Blue Heron: A crumbly white cheese with blue veins, this has a
pungent taste that goes well with fruit. Produced near
Kandar.
Macadam: A solid semifirm yellow cheese that melts pretty
well and is sharp-tasting when eaten out of hand. Made in two plants
in Valrona and Eretea.
Hague: A smooth-tasting semifirm cheese often mixed with wine or herbs,
with an herb-rubbed rind. It is produced in
Sarnow.
Malmidon: This nutty-tasting hard cheese is a little pungent, and
often served grated over savory dishes. It is made on a large farm
in the Verdantis Forest.
See here for some other information about
cheeses in the Kiassan Empire.
- Cicilium (sih-SEE-lee-um)
- One of the Eastern Cities.
The most northeast of all the cities, Cicilium is mainly a fishing and
marine processing city-state. Pearls come from here, as well as dried
and smoked fish. Cicilium residents are sometimes teased for their
backwards ways, but the city still remains one of the larger.
There is a vocational-technical school here
and all of the standard amenities. Cicilium is fortunate enough to
escape the snow and ice that plague more inland cities during the
winters, thanks to its proximity to the sea.
- Clan
-
The extended family and servitors of
Flameholdans, as they
reckon family at least. A clan is more than just a big
family though: it is also a military unit and a region of
influence. To dishonor one's clan is one of the worst things
a warrior can do. Being cast out of
that clan is one of the most horrible fates imaginable--the
wrongdoer is bereft of help or sympathy from any other clan,
and won't be able to count on the clan's resources at any
point. A castout is one of the saddest people one will ever
see; many Flameholdans simply give up afterward. There are
rare cases wherein a castout gained his place in the clan
again through extraordinary effort, but it's rare.
- Cleargel
-
A plastic-like material that starts out very jellylike and
hardens to a rocklike, even metal-like consistency. It can't be
melted or changed around once set, but it is excellent for
repair work. This material is only manufactured on
Lirwhin, but sometimes things
made of cleargel get exported. Lights, lenses, and other things
often get made of it, and a weapon made of cleargel is a fright
indeed; though it doesn't hold a good edge, it makes a strong
pointed or blunt weapon.
- Cor'Aeirin (core-AIR-inn)
- Home of Head Counsel Rus Niak. A partially
submerged Dome on Lirwhin. ("Cor" =
Sutalan for "Dome".)
- Corbah
-
A large herd animal found on Scialla. See
here for more info.
- Cor'Shaneir (core-shah-NEER)
- A high-status Dome of
Lirwhin
principally known for its universities and
scientific and training facilities. The last known residence of Doctor
Avelie Meris.
- Cordaellus Crab
-
A gorgeous, scintillating crab found on Lirwhin. See
here for more information.
- House Coronal
- An ancient noble family of Scialla,
wiped out after the Age of Sorrows. One of its
most notable members was Saint Ehlissa.
- Crassus
- The smaller moon of Scialla, sometimes
called "Little Brother." It is out of sight from eastern Tergaea for the cooler
months, and when it appears, it signifies time to plant. The other moon is
called Paxis.
- Crystal Cathedral
- A glass temple of the Haranite faith, located in
Eliff on Scialla.
Built a hundred years ago by Pontiff Innocent
III. The faithful aspire to make at least one pilgrimage here during their lifetimes.
- Crystal Prowler
-
A large arachnid found on Flamehold. See
here for more info.
Top
D
- Dark Carnival
-
Usually called "Midnight Jack's Dark Carnival," run by an enigmatic
old gypsy named Midnight Jack, which
arrives in Valrona in the summer for a weeklong
celebration.
- Degnes Abbey
- About two-thirds of the way between Priascialla
and Weston, Degnes Abbey is a small village of inns
and other relaxation spots. It is part of the Haranite faith, and its writeup
can be found here.
- Deimar (DAY-marr)
- A Bilashan title loosely translated to "King." The current Deimar
is Rashan. The title also implies
religious leadership; the Deimar is the official speaker for Sernis.
- Desertmaw
-
A large, fierce reptile found on Flamehold. See
here for more info.
- Deusis Island (DIEU-ssiss)
- One of a group of islands in the Bay of Iscine on Scialla,
traditionally reckoned a pleasure-island, a getaway for pampered Nobles.
- Dog Breeds
-
Scialla boasts a number of dog breeds. Terriers, hounds, and toys
predominate. Here are a few breeds you may encounter around there:
Bloodhound: A large, heavy hound whose sensitive nose is famous
throughout the Empire.
Blue Wirecoat: A common guard dog breed. Large, wiry-muscled, with
a short tightly-curled coat of wiry hair that requires little upkeep. As
the name suggests, a purebred wirecoat is smokey-grey.
Bilashan Razorback: A working dog common to Bilashe, brought to
Scialla by immigrants. It is a dog suited to herding or guard work, but
not often used as a pet or seen in the city as it can be skittish around
outsiders. It is usually a reddish-brown color with a ridge of hair along
its arched back, and a powerful neck, short snout, and ears that stand up.
Its tail is usually arching as well, but not so much that it's coiled over
the dog's back.
Saethian Wolfhound: Hailing from the southern end of the Eastern
Cities, this huge hound is narrow-shouldered, and that's about all that
saves it from being used as a child's mount for riding. They're long-necked,
long-snouted, with a fringe of hair that looks almost like a moustache over
their upper lips. Wolfhounds are favored hunting companions for Nobles;
purebreeds are horrendously expensive but well-trained and excellent at
what they do. They do not make exceptional pets; whoever owns one needs
to be ready to give them a lot of exercise and time. They tend to be
light-colored, with soft coats of medium-length hair that needs to be
brushed and tended regularly.
Whiptail Retriever: Famous for being an excellent small hunter,
this breed hails from Razec Abinion,
where it is used most commonly to track and tree wild cats, foxes, and
other small game. There are several varieties of retriever, but this one
tends to have large liver-colored patches on a white background of
short hair. It sheds its body weight in fur every month or so, barks
way too much, and can get
nervous if not given a lot of exercise. Sometimes people keep them as
pets, which works fine if they have no close neighbors. They are very
affectionate dogs and love living in packs.
Casters Boarhound: A powerfully-muscled hunting companion. They
are often used for fighting, since they are strong, have excellent endurance,
and are surprisingly quick for their size. Weighing in at 80-90 pounds, they
are a serious lot of dog for being medium-sized. Their front legs are
shorter than their back, and their necks are thick, fat-swaddled, and
almost impossible to get to. Their jaws are incredibly strong; it'd take
several strong men with a crowbar a lot of effort to get a boarhound loose
once he decides to dig in. Needless to say, they're almost essential for
any hunting trip aiming for big game. They are extremely loyal, and will
die for their master if well-treated. Alas, they are also sometimes used for
dogfighting competitions; in these cases they are vicious and irredeemable,
and usually must be humanely put to death. They are brindled liver-colored
with white patches, or else black and white.
Torotail: A large, friendly, shaggy dog used as a pet and
halfhearted guard dog (of the "licks them to death" type). Their fur needs
regular brushing and care, and they smell very "doggy." That said, they are
inexpensive even when purebred, which is seldomly encountered, and one of
the more loving large breeds anybody could encounter. They tend to be
sandy-colored, with hair that gets in their dark eyes.
Pipkin: A very small toy spaniel favored by ladies as personal pets.
They tend to be 5-15 pounds, with smaller ones being far more expensive.
Large-eared, big-eyed, and delicate-bodied, they are shockingly ferocious
when they or their owners are threatened, with barks that are way too
loud-sounding for their tiny size. They can be virtually any color or
coat length, though brown-and-white or shades of creamy-white are
most common. Commoners don't usually keep them, as they're virtually useless
and somewhat effete.
- Domes
- Specially-built protected cities, half-submerged in the oceans,
built by Lirwhinites. Generally
they're built on ocean shelves, on the mountain ranges. Most of the
population of Lirwhin lives in
these Domes, safe from the waves and beasts of the seas. See
here for more information.
- Dryland
-
The only continent of Lirwhin,
which is where its space- and seadocks are and where visitors
usually find themselves sequestered. See
here for more information.
- Dulcet Wine
- A very fine white wine produced on Scialla.
Vintages vary from
year to year, but overall the profile is of a sweet, light-bodied
wine that is very easy to drink and enjoy. It's suited for eating
with dessert or fruit. Women particularly like this wine, and it
is shipped all over the Empire. While not the
most expensive wine ever sold around Scialla, it's a midlevel wine,
not one of the cheap sorts.
See here for
more wines common around Scialla.
- Dunastis (due-NASS-tiss)
- Chief of a Flameholdan clan. Plural, Dunastae. Ranks
beneath the Solius but above the Agema,
if there is one.
- Dungfish
-
A bottom feeding eel found on Lirwhin. See
here for more information.
- Dustrat
-
A midsized rodent found on Flamehold. See
here for more info.
Top
E
- Eardog
-
A mid-sized mammal found on Scialla. See
here for more info.
- The Eclipsal Festival
- Occurring every 17 years, when the two moons of Scialla align with the sun Helios. Cities and holdings all over Scialla
host their own festivals around the Eclipse. A Dancer is appointed by
the Imperial throne for the ceremony in
Priascialla, which is widely regarded as
the grandest one. It takes place right in the square outside the
White Palace and is watched by the Emperor or Empress. The
Succession Wars occurred in
2212, at the height of an
Eclipsal Festival. They take years to organize,
and the Dancer selected for Priascialla's festival has to complete for
a full year prior to the event. Young women everywhere hunger for this
privilege. The 2212 Dancer was
Andromeda sha'Solius Stormguard,
daughter of
Lykitis yar'Solius Stormguard.
- Eliff (eh-LIFF)
-
A small village on the White Road leading
west from Priascialla, a
way-station of sorts for the miners and woodcutters who export to the
Eastern Cities. It has an inn and a
decent brewer, and that's about it. It's several weeks' journey west of
the Perimeter. More info about it
can be found here.
- Elentia
- One of the two moons of Bilashe.
The other is Mereketh.
- Eluviel Sea
-
The sea to the east of Tergaea, on
Scialla.
- Emote
-
A description of your character's actions. These can be pretty much as
long as you wish, but should not include more than one or two thoughts and
should never, ever force other characters' reactions. Overly-wordy emotes
can detract from the rhythm of roleplay, but overly-short ones, by the
same token, can make your characterization seem wooden or shallow. A sample
emote: A short, red-haired woman looks up as the door is opened, finally
smiling when she sees ~lemuel enter the kitchen.
- Eretea
-
One of the Eastern Cities.
Closest to Priascialla, this industrial
city lies about halfway in and halfway out of the
Perimeter. It is meant almost
entirely for production, but does boast a small college and other
support for a city. Its residents are known for being rather stringent
and conservative, as well as fairly religious. It is located a few
days' travel south of Valrona, and battles
between the city-states are frequent as it jockeys for territory. See
here for much more information
about this Eastern City.
- Eshtenel (ESH-teh-nel)
- Primary language of the
Kiassan Empire. Thought to have originated on
Scialla. It is written using the
Unified script.
- Exchequer
- Located in Priascialla, this is
the somewhat informal name of the main offices of the Ministry of Exchange,
which handles the printing and stamping of paper currency and coins for
the Kiassan Empire. The Exchequer is located very near the Imperial
Palace itself. It is operated by House
Endevarr.
Top
F
- Falgans
-
When Scion Sheridan first founded
Priascialla,
Janus was his loyal second-in-command
and leader of the engineers who worked for Sheridan. He proved
disloyal, and he and about half of the engineers who worked for him
staged an attempted uprising now called the Mutiny of the Engineers.
Sheridan exiled Janus and his followers. The remainder, now called
Falgans, stayed loyal to Sheridan, and did a great deal of scientific
work before fading into oblivion.
- First Vows
- The first step of formally joining the Church of Haran as a priest
or nun. See here for more information.
- Firstlight
- The name of Rowan Stormguard's
personal ship. Though a little clunky by even Flameholdan standards,
the bronze-colored behemoth flies true.
- Flameflower
-
A particularly pretty purple flower found in the
Wilds of
Scialla. See
here for more info.
- Flameblade
- Traditional weapon of the Flameholdan warrior. A sword that
comes equipped with a power-jewel to allow it to either shoot energy
blasts or cast a powerful shield.
- Flameholdan Guard
- When the Seruvian Accords were signed in 1620AH,
the Kiassan Empire demanded one important concession from
the planet Flamehold: a small standing
personal army of battlesuited
Warriors. There are 400 total; 250 are dispatched to
the Kiassan Palace in
Priascialla, about 50 are in
Weston far to the west, and the rest are used for
the inevitable periodic conflicts that seem to plague the Empire. Though it
is an honor to be chosen to serve as a Flameholdan Guard, the term of service
(5 years) and the fact that the Flameholdan must serve among warriors from
different clans can be stressful. Nobody in his right mind hassles a Flameholdan
Guard, and thankfully they all tend to be easy to spot with their tattoos and
the pyramid-and-fist symbol they all are required to wear at all times, even when off duty.
- Freetown
- A mountain fastness belonging to
Jack Red Dog. Legendary home of
miners, mercenaries, and those wishing to vanish. Located far west of
Weston a distance north of
Lindis Abbey.
- Frostbear
-
A huge white bear found on Scialla. See
here for more information.
Top
G
- Gatera
-
One of the Eastern Cities, a
distance west of Hevalta. It is a large city that
focuses on military supply, with mass production facilities that import
metals and woods from all over and then exports goods to Priascialla. Gatera is a smaller city, but
has all the standard amenities. Its vocational school concentrates mainly
on logging.
- Glasshoof
-
A delicate, cloven-hoofed mountain mammal found on Scialla. See
here for more info.
- Glenstrider
-
A large bird found on Bilashe. See
here for more info.
- Grady's Book of Fashion
-
Written by Elinor Grady, the
voice of fashion in Priascialla, this book
is produced annually to document what is and isn't fashionable. It is lavishly
illustrated and larger than usual, bound in different colors every year.
- The Great Rebellion
-
102BH. A large-scale revolt of many Nobles who felt mistreated by the
supposedly-democratic Sciallan government. The rebellion kickstarted what
is now called Age of Sorrows, which only ended
when Tathis Skydancer took power and
re-established monarchy in the Stardancer
name, renouncing his own name to re-establish the long-dead dynasty.
- Greatcats
-
Massive, black-maned wild feline predators that hunt in packs of
8-24 in the Wilds of Scialla. They are semi-intelligent, this much
is known, as they know by now that the cries of
treewees mean that prey is very near. They can
climb trees, flank, and make rudimentary strategy plans. Even a very
large group of people would have a big problem with a greatcat pride
showing up.
- The Grey Tower Treaty of 1250AH
-
As the fledgeling Empire fitfully grew, the
Flameholdans themselves
proved very difficult to restrain. Finally, in 1250AH,
Emperor Calantus Stardancer III brought
them to heel by helping them cure the Red Plague that'd
decimated them off and on for a thousand years. Their gratitude would prove
to last for centuries.
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H
- Halcyon Ray/Hunter Ray
-
Two types of aquatic animals found on Lirwhin. See
here for more information.
- Hargh
-
An irritating reptile found on Bilashe. See
here for more info.
- Haranite
- n, adj. "pertaining or belonging to the Church of Haran." Also
used as a noun to denote one such follower, as in, "He is a Haranite."
See also here for info about the church.
- Helios
- The blue sun of the Kiassan Empire.
Usually just called "the sun." Identified in the
Haranite faith as the personification of the god
Logos.
- Hellenikan (hell-EN-eh-ken)
- Principle language of Flameholdans.
Known for being rather blunt and to the point, not terribly diplomatic, and
having sharp, enunciated consonants. Nobody speaks "softly" or demurely in
Hellenikan; however, unexpectedly the language is also considered, by
Flameholdans at least, to be capable of enormous subtlety and profound poetry. See
here for a lot more info about this
language.
- Hetaris (heh-TAR-iss)
- Flameholdan military title; roughly "captain." Second-in-command
under the Agema, if one exists. Plural, hetarae.
Ranks above the Aparkos.
- Hevalta (heh-VAHL-tah)
-
One of the Eastern Cities.
Hevalta is inland, some distance southwest of
Abdera, located near the forests that blanket
Scialla. Due to its good location,
it has a strong logging interest. Fine woods
are gotten from here, processed and shipped throughout the Kiassan Empire. Though there are other cities famed
for their fine lumber, such as Behistun, Hevalta aims for
the finest woods rather than bulk woods as Behistun
does.
- Horse Breeds
-
Horses are common on Scialla, particularly outside the
Perimeter. Here are some
breeds people will run into most often:
Chassian: Excellent for dressage, show jumping, fox-hunting,
and generally looking good. This is a Noble's horse. They run 15-17 hands
tall and come in just about any color, but usually bay, chestnut, dappled
grey, or spotted/paintbrush. They can be expensive, but tame well.
Terion: Warhorses. Strong, almost always black or dark-colored,
17 hands or taller, and extremely powerful. Known for their endurance and
strength, they are also known to be bad-tempered. Definitely not the
horse you want to ride through a city unless you want someone hurt.
Wildmane: A wild horse. Runs in herds on the plains on Scialla.
They can look like just about anything, but once tamed they
will die for their human partners. In slang terms, they're "doing" horses,
hard, tireless workers once tamed. Their owners usually call themselves
"partners" and take pains to treat their charges well. Frontiersmen
who are good at taming them for sale are in high demand out west.
Many wildmanes turn out to be simply untameable though, or else
sickly. 14-17 hands. They do not sell well, since they bond closely
to the person who tames them without very careful training.
Galloway: Another "doing" horse. This one's around 15 hands,
usually smaller than other breeds. Called a "traveller" in some areas.
They're usually bay or chestnut. A popular, inexpensive, easily-tamed
breed that responds well to minimal care and affection. Most of the
horses ordinary people have are Galloways.
Mairglen: A lady's horse. Usually 14-15 hands, they're not as
large as other horses. Expensive and exquisite to look at, they're
delicate, ladylike, and take to taming well. They are not hard-working
horses and expect a certain amount of pampering; they do not take
to hugely-long travel times or even the least bit of neglect. They are
usually crystal-white with blue eyes, long manes, eyelashes, fetlocks,
and tails. They are known for their good temperaments as long as they
are cosseted.
Donovan: A child's pony. Hardworking, good for pulling carts
and small loads, and can navigate trails that larger horses would have
trouble with. Inexpensive and good for farm use, as well as quiet,
sturdy, and even-tempered. Known for their nimbleness. Miners especially
like them for all these reasons, and treat them as well as they treat
their dogs, even feeding them treats and (sometimes) letting them sleep
in the shack. 12-14 hands.
- The House of Gold
-
A famous courtesan house in Valrona
on Scialla. See
here for more info about
it and its owner, Yazira Ammanuensis.
- Hrongar
-
A large, horned mammal found on Flamehold. See
here for more info.
- HRPT, RPT
-
OOC: An HRPT is a Highly Recommended Playing Time, as opposed to an
RPT which is just a "recommended" playing time. During either,
players are very highly encouraged to be present and ready to play.
Admins are always on hand and very actively running plots, which
usually have been set up well in advance (as opposed to the more
impromptu ones that run day-to-day and which are subject to the
whims of the staffer and who's around to run the plots on).
An RPT/HRPT is usually set up days or weeks in advance, with an
especially important story arc possibly advertised for months
ahead of time so everybody is present and accounted for at the
right time.
On SciallaMud, the terms are interchangeable, and we don't rely
on those impromptu plots as much as other games usually do,
preferring to use our energy to run story arcs. The easiest way
to plunge into the game is to be present for these arcs, since
we make them with our PCs in mind.
- Hurst Fen
-
One of the Eastern Cities. Hurst
Fen is not far northeast of Priascialla.
Hurst Fen is on the coast, its people tending to be jacks of all trades.
Its main emphasis is on farming, though its people pride themselves on
their self-sufficiency. Just about anybody from Hurst Fen can sew, fish,
can and smoke food, work leather, and of course farm. Hurst Fen exports a
great deal of foodstuffs to Priascialla.
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I
- Illira
-
A small border town that at present belongs to the
Duchy of Sarnow. It is
adjacent to the other border town of
Machegai.
- Irontailed Hawk
-
A large avian found on Flamehold. See
here for more info.
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J
- Jasminite
-
A multicolored gemstone found on Scialla, graded from very pale yellow
to a very deep gold. See here for more info.
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K
- Kallidoe
-
A gorgeous hooved mammal found on Bilashe. See
here for more info.
- Kandar
-
Kandar is one of the Eastern Cities
of Scialla. It is located southwest of
Behistun, inland along some rather harsh rocky
scrublands. Kandar has a splendid college, as well as an excellent mining
and smelting complex. It exports its goods along the Kaneel River all over the Eastern Cities and beyond, to
even the cities Without. The people of Kandar can
be somewhat more tan and lean than people elsewhere, and can be insular.
- Kaneel River
-
A river flowing through the southern end of the eastern seaboard of
Tergaea in
Scialla.
It's quite wide, flowing along the coastline and finally emptying into the sea.
Barges from Behistun ply its length, fishing and transporting goods.
- Keeper
-
A named used to denote a rank-and-file member of the
Preservationists. The leader of a group
of Keepers is the Master/Mistress Keeper, and new members who have not
yet learned the ropes are Seekers.
- Kiassan Empire
-
A government formed of the inhabited planets of the Kiassan starsystem.
It consists of the following, all written up here: Flamehold, Scialla, Lirwhin, Bilashe, and
Lirwhin's largest moon, Walker. It is headed by
Empress Kira Stardancer, who is advised
by a council composed of her consort, Rowan
sha'Solius Stormguard, as well as Rus
Niak, Head Counsel of Lirwhin, and
Lykitis yar'Solius Stormguard, War-Chieftess of
Flamehold.
- Kiasse (KEY-ahss)
- The star system consisting of the star Helios
and its planets
- Kraken
-
A monstrous sea beast found on Lirwhin.
See here for more
information about this undersea denizen.
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L
- Laurelhurst Fen
-
Once a large battlefield at which a famous battle was fought
in 950AH near the Eastern City
Hurst Fen. The Battle of
Laurelhurst Fen was caused by a group of Nobles
who got vexed with Emperor Richard II's
policies about land taxation and rose up against him. Richard II put
the rebellion out after some effort, aided in great part by his great
general, Armile Montedevris.
- Leafling
-
A flying insect found on Scialla. See
here for more info.
- Lecithrace (LEH-sih-thrase)
-
A powerful sedative drug, developed on
Lirwhin. Most people
will not even have heard of it. Its presence can be
difficult to trace in the body unless someone knows
what to test for.
- Libero te Martialos Ethica
- The code of modern warfare ethics, created by
Sauros, Dunastis
of Clan Sunrider.
- Life Vow
-
When an acolyte is ready to become a full priest or nun, this is the
vow he or she takes to formalize and finalize his or her acceptance into
the religious order. See here for more info.
- Lindis Abbey
- A chapterhouse of the Preservationists, situated near a
particularly large stone ruins that archeologists are particularly
interested in. Located on Scialla,
far west of Weston. The
Church of Haran used to own the land around Lindis Abbey, and so
greatly dislikes seeing it in the hands of heretics. There are farms
around the Abbey, with a small settlement there of not only the
Preservationists but also sympathizers. See here
for more information about this pious place.
- Lirix (LEER-icks)
- A distinctive gemstone mined from Lirwhin.
See here for more information about this beautiful,
expensive gemstone.
- Lirwhin (LEER-whinn)
- Second planet in the Kiassan system. For more info, see here. A denizen of Lirwhin is called a
Lirwhinite.
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M
- Machegai (MATCH-eh-guy)
-
One of the Eastern Cities. It's a
little southwest of Priascialla, inland.
It concentrates on agriculture and food export, primarily the grains
that grow so well in the temperate zone there. It's one of the older
cities, founded not long after
Priascialla, and it shows in the city's
unusual architecture. It does offer all the standard amenities,
including a vocational school, Machegai Agricultural and Technical.
- Machinist Cult
- A Priascialla-based movement to
find a way to get technology to the rest of
Scialla. A secret organization of
scholars. Opposed by the Kiassan Imperial government on grounds that
its actions are antithetical to the Prophet's
teachings, as well as possibly hostile to
the agreement of Lady Sherreen.
See here for a little more
info about this secretive movement.
- Marchbird
-
A small bird found on Scialla. See
here for more info.
- Mask of God
- A Bilashan religious title for one of the heads of their faith.
While a Deimar is at least partially
appointed, the Mask is chosen entirely by Sernis,
and is more of a prophet than a king.
- Mentethis
-
The main ocean of Lirwhin. See
here for more info.
- Mereketh
- One of the two moons of Bilashe.
The other is Elentia.
- Mistberry
-
A pale-blue berry found on Scialla
that is found both in the wild and on cultivated farmland. It is
favored for drinking as a juice as well as for adding a taste treat
to baked goods.
- Molly
- Sciallan slang for "prostitute."
- Money
- See here for an explanation of
the monetary system used on Scialla.
- Months
- See here for an explanation of
the month names used on Scialla.
- House Moondancer
- Ranking just below the Stardancers
and closely related by blood to the Imperial
Family, the Moondancers keep a low profile. They live way out in
the frontier far west of Priascialla
at a family-owned village called Triesse
Holding. Their main Noble is
Lukas Moondancer, a man of
advancing years who raised Kira
Stardancer to adulthood in secrecy. His youngest daughter
Larizel Moondancer is the
Empress' adopted heir.
- Mortworm
-
A carrion-eating worm found on Scialla. See
here for more info.
- Mount Avenbury
-
One of the Eastern Cities, located
well south of Priascialla. Named for the
huge square-ish mound near the city, Mount Avenbury is a walled city
whose main economy is based around logging, mining, and stoneworking. A
granite quarry is located not far away, though environmentalists are
starting to get alarmed about the mining techniques that are polluting
the river running near the city. The mound itself is grassed over and
largely used for pasturing sheep.
- Mustika (MOO-stih-kah)
- A Flameholdan
shaman. Plural, Mustikae. Said to be infused with
Bloodgift and possessed of unusual skills.
All were amazing warriors in their youth; to be
chosen as a Mustika, a warrior must outlive his enemies. Now aged, a
Mustika typically serves a clan-chief as an advisor, though his
advice isn't always be taken. They are the closest thing a
clan has to a religious system; they lead
rituals and advise on spiritual matters.
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N
- Nobles
- The privileged bloodlines of the Kiassan
Empire. Mostly a term used by Sciallans and
Lirwhinites,
since Flameholdans work more
from clans, and Bilashans
have no recognized bloodlines. Nobles who are particularly high-ranked are called
"Nobles of the Twelve," denoting the original twelve families comprising the inner
circles of the Imperial government. See here for more
information about these twelve families.
- Northeast Vo-Tech
- A very large, well-attended vocational school located in
Cicilium, far to the northeast
of Priascialla on
Scialla.
- NPC, PC
-
OOC: Non-Player Character, usually meaning a human/humanoid
character in the game who is not owned and animated by a human
player. An administrator may briefly inhabit and roleplay an NPC,
but usually they're mindless. A Player-Character is a character
in the game who is animated and owned by a human player. For the
purposes of the game, SciallaMud doesn't distinguish between the
two when it comes to in-character behavior or consequences.
Murdering an NPC is just as bad as murdering a PC, and the
consequences just as harsh.
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O
- The Outside Army
-
A collective term for the armies outside the
Perimeter, under the control of
Lord Marshall Arkhos Tarikaden.
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P
- Paxis
- The larger moon of Scialla, sometimes
called "Big Brother." It is not a very big moon, and like its sibling
Crassus, it has no atmosphere. It is viewable all year
around on Tergaea. The other moon is
Crassus.
- PDP (Personal Data Pad)
-
A Lirwhinite invention that doesn't work outside the
Perimeter. It is a small, rectangular
data server and communication device. See
here for more info about
Lirwhinite technology.
- Perfumes of Note
-
The perfumers of Scialla enjoy considerable status in the
Empire. While most perfumes are simple essential oils,
some specific scents and brands stand out:
Aria in Damask: Made in
Val Taqar, one of
the Eastern Cities, this damask-rose scent is one
of the most expensive perfumes around.
Riisa: A Lirwhinite
perfume that smells of sea breezes.
Mesmerize: A men's perfume that
smells of musk, neroli, sandalwood, and leather. Very expensive.
Everfall: Sold in a distinctive
dark-green zig-zagging bottle, this outdoorsy scent proclaims itself to
smell like the Wilds itself. Very expensive.
Ylessia: A floral perfume favored by
courtesans of very high station. Smells of poppies and jasmine, with musk and
spices. Its bottle is also distinctive--scarlet red, shaped like a poppy flower.
Bravado: An inexpensive men's cologne that
smells of musk, leather, and sandalwood, with a somewhat cloying base scent of musk.
Whiteridge: As one might expect,
it claims to smell like an advertiser's version of the
Whiteridge Mountains: pine, bergamot, woodsmoke, and
other such things, all combining to make an inexpensive men's cologne.
- Perimeter
-
A vaguely circular territory around Priascialla, on Scialla, inside which power
and modern weapons and ships work. The Perimeter is about 50 miles in
every direction, though it varies (in the rockier areas north of the city,
it's only about 45 miles). Once outside the Perimeter, anything powered
loses juice almost immediately. The Perimeter extends into space like a
cylinder, allowing ships to land.
- Permadeath
-
An OOC shorthand for "permanent death," meaning that unlike in
many MUD codebases, when a PC dies here, he's dead forever in almost
all cases. It may be that his death was due to OOC causes, in which
case see our policy statements regarding
rezzing. But unless there's some pressing OOC
reason why someone's death shouldn't be final, it is. Play with
care--when we built plots around you, we take into major account
how realistically you portray a sense of mortality and self-preservation!
- Phaeteronitis
-
An illness endemic to the frontiers of
Scialla. See
here for more information about this
painful viral infection.
- Pontecala (pahn-te-CAHL-ah)
-
One of the Eastern Cities, a bit
southeast of Behistun along the coast.
Pontecala is a decadent city famous for its glassware. Both mass
production facilities and fine arts galleries exist here. The city is
partially marshland, dredged and constantly reinforced, for defense.
It's well-known that Pontecala is not easily taken; its many seaports
and sea-channels are difficult to traverse without experience and maps,
and the denizens here are well capable of changing the channels to foil
invaders.
- Powerstones
-
A quartz-like power crystal used in some Flameholdan weapons,
notably the flameblade. See
here for more information about
this odd little stone.
- Preservationists
- Sometimes called "the Cult of the Lady Sherreen." A fringe religion loosely
considering itself Haranite that dwells in and near the Sciallan
Wilds,
aiding travelers and acting as a liaison between the creatures of the
Wilds and the humans living on
Scialla. See
here for some more info.
- Priascialla (PREE-ah-skee'-ah-lah)
- Capital city of the planet Scialla as well as of the Kiassan
Empire. Occasionally means specifically the Imperial Palace. See here for info about the city itself, and here for info about the planet and area
around Priascialla. Because it's inside the
Perimeter, being its center actually,
power does work here: airships, guns, a form of electricity, and everything
else one would expect of a modern city functions here.
- Prophet
- Usually this term denotes Haran. Sometimes
identified as co-existing with the god
Logos. Sometimes used as an interjection
or expression of astonishment ("By the Prophet!" and the like). There are no
other prophets besides Haran in the Haranite faith.
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Q
- Quintzel
-
A complex group sport played mainly by the universities on
Scialla. In Valrona,
the team is the Valrona Burgundies. See Eastern Cities for
other teams' names and colors. A full writeup of the sport can be seen
here along with team names.
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R
- Razec Abinion
-
One of the Eastern Cities. Razec
Abinion has some intriguing architecture. Located well inland along the
eastern coast of Tergaea, it's
theorized that this was one of the earlier cities to be founded.
Definitely the decidedly archaic buildings, some little more than
functional ruins, have intrigued archaeologists for some time. Razec
Abinion is a scholarly city devoted to stoneworking, with quarries nearby
providing marble of various colors and granite. It was once a rich source
of triamandine, the metal-strong mineral that
makes up such stunning Imperial treasures as the
White Palace of Priascialla. The people here tend to be
rather insular and conservative, preferring to stay among their
cathedrals and fine houses than to mix and mingle with the rest of the
Empire.
- Red-Banded Hawk (Redwing)
-
A bird of prey found on Scialla. See
here for more info.
- The Red Plague
-
A hideous viral plague that used to hit
Flamehold with horrible and
frequent regularity. Symptoms varied but almost always involved
a backache as the first sign of the disease, occurring on the
third day after exposure to a carrier of the disease. Infection
rates tended toward the 20-30%, and fatality rate was about 30%
of that--devastating to the population!
Emperor Calantus III brought
the considerable might of the Kiassan Empire
to bear to assist in wiping out the disease, which brought about
the Flameholdan Accords of 2250.
- Rezzing
-
OOC: A "rezz" is a "resurrection," usually done for OOC
reasons like some admin accidentally killing someone with a
mistyped command, or perhaps an NPC did
something stupid. Usually a death is final (a
permadeath),
but sometimes there are extenuating circumstances which would
logically and reasonably lead to rezzing a dead PC.
- Rhell Trees
-
Huge reddish trees that grow exclusively on Scialla, in the Wilds far from the capital of Priascialla. The rhells are straight-trunked
evergreens, with branches that start about 20' off the ground. They
grow mostly in the densest part of the forest. The little rodentlike
creatures called treewees are known to live among
the rhells.
- Ribbon
-
A narrow band of habitable area across Flamehold's surface, moving enough to
require nomadic relocation every twenty years or so.
- Ritual
-
OOC: A skill that reflects one's knowledge of one's chosen religion.
For example, the Ritual skill for a Haranite would imply knowledge of
Haranite prayers and rituals such as blessings and exorcisms.
- Rockworm
-
A large wormlike animal found on Flamehold. See
here for more info.
- Roleplay Points
-
OOC: A measure of staff trust in a player's ability to both roleplay
challenging roles well, and to be a contributing and useful part of the
Scialla community. The first RPP or two are pretty easy to get: just
emote appropriately, demonstrate awareness of the gameworld, use the
think command, and don't do anything ridiculously stupid. The ones
after that come with keeping other PCs active and involved. Organize
activities, be someone who keeps clans and plots going, be proactive
in finding new things to do and make sure to involve others in your
RP. Also, be a good citizen of the OOC community. Don't be mean on
boards, be helpful and polite, and treat your staffers as they
deserve. (See this page for our policies,
and here for tons of info about how we
decide who gets what RPPs.)
- Rosesteel
-
A superior quality and rare form of steel manufactured on Scialla. The steel has a faint rosy luster
that is completely and entirely different from rust's distinctive drab
color; the rosy color almost glows translucently. The steel is
extraordinarily expensive, and usually carried only by Nobles.
- Rotfly
-
A collective term for various winged insects that feed upon rotted
flesh. See
here for more info.
- RPI (Roleplay Intensive)
-
OOC: SciallaMud is an RPI, meaning that it requires and enforces roleplay
while a player is logged in as his PC. Like most RPIs, SciallaMud
features a permadeath system, level-less
and training-based skill raising, a classless chargen, a certain opacity regarding the PC's skill levels and attributes,
and a shortdesc system. There are some
notable dissimilarities, namely that the GMs are far more active
in the chargen and RP process and that as far as we know we're not
insane.
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S
- Saethbridge (SAYTH-bridge)
-
One of the Eastern Cities. Well
south of Valrona, along the coast of the
continent Tergaea, Saethbridge is located in
pleasant rolling countryside of hills and forests. It is known for its
amazing herds of long-haired goats, making a cashmere wool that is much
in demand throughout the Empire.
- The Saint's War of 820AH
-
In 820AH, mercenaries from
Valrona broke into a cathedral in
Val Taqar and stole the bones of
Saint Alexander, took them home,
and buried them in their own cathedral. The Taqarians marched on the
city, but were repelled handily.
- Sarnow
-
One of the Eastern Cities, Sarnow
is densely populated and definitely a production city. It actually
exports finished goods west, outside the realm of the Eastern Cities,
into the many villages that make up Without.
Sarnow has an urbane industrial attitude that other cities look down on
to some extent, but it prides itself on having a strong economy. There
are two colleges here, the College of the Arts of Sarnow, and Eastern
Technical. The Arts school has a heated rivalry with the University of Valrona.
- Scialla (skee-AH-lah)
- Third planet of the Kiassan system and seat of its Imperial
government. See here for more info.
- Scorpaxis
-
A large, winged reptile found on Flamehold. See
here for more info.
- Sdesc, shortdesc (short description)
-
OOC: Your character's "short description," or "sdesc," is a few words
that denote him when using says, tells, or emotes.
Generally this'll be his or her two biggest unique characteristics, such as
"a tall blonde man" or "a vivacious, black-haired young woman." There's a
limit to how long an sdesc can be, and we discourage more than two descriptors.
- Searfly
-
A small, stinging pest found on Scialla. Living in swamps and forests,
breeding in standing water, clouds of these insects descend upon living
creatures. At first, their bite can't be detected. After the searfly has
fed upon the victim's blood and (hopefully) escaped alive with a full
belly, the bite site becomes a searing, painful red welt that lasts
several days. The searfly also carries some infectious diseases similar to
malaria and dengue fever, which can sometimes be fatal. There are sprays
that are effective in preventing the searfly's bite, but once bitten,
there are no "cures" aside from rubbing alcohol.
- Seeker
-
A term used to denote acolytes and beginners to the
Preservationist faith. Once
accepted they are called Keepers.
- Senshen River
- The major river running near Valrona,
one of the Eastern Cities. The
Senshen runs just west and north of the city, irrigating much of the
farmland out there.
- Sernianism
- The major religion of the Bilashans,
centering around the divinity Sernis.
- Seruvian Accords
- A peace treaty signed by all five inhabited planet/oids of the
Kiassan Empire in the year
1620AH. Among other things, it establishes the
Flameholdan Guard on
Scialla as well as the Kiassan Army. It also outlines
a number of protocols for the handling of prisoners, the conducting of
war, and what weapons are and are not allowed to be made or owned by any
member of the Empire.
- Singer College of Natural Sciences
- Located in Hevalta, Singer
College was founded in 1765AH. It specializes in, as its name suggests,
subjects like botany, forestry, agriculture, and chemistry, all
against a richly forested backdrop. Hevalta's
Quintzel team is the Singer Crusaders, and
it's ranked pretty highly most years.
- Solius (SAH-lee-uss)
- Flameholdan military
title; roughly "war-chief" or "chief of chiefs." A clan-chief who
is given the right to lead all the clans into battle and make
ultimate military decisions. The right to the Solius title is
either claimed in battle or granted after a single-combat
challenge.
- Sorretino
-
A very old architectural style on Scialla.
See here for much more info.
- Spearlizard
-
A large reptile found on Flamehold. See
here for more info.
- Stardancer Obelisk
-
A plain white marble obelisk located on the western edge
of the Square of Roses in the Pearl
Quarter in Valrona, right near the base of the Quirine Hill
where the city government buildings are. It's a popular tourist
attraction as the marble that makes it up is far older than its
use as a commemorative of Emperor Aris
Stardancer I's reign. It was erected in 2213 by his daughter,
Empress Kira Stardancer I.
- Stardancers
- Ruling family of the Kiassan Empire.
Original beginning reckoned around 20AH,
though they didn't become the Imperial Family until
680AH with the Treaty of Priascialla.
- Stimcell
-
A Flameholdan drug that, when
injected, provides a shot of adrenaline and other substances to allow
someone grievously injured to survive long enough to get care. The drug
is injected in a special syringe that is part of the application process.
- Stormguard
-
A clan of Flamehold, presided
over by Andros Stormguard before his
daughter, Lykitis, took the title.
His only children are Rowan and
Lykitis. He has one grandchild, Andromeda,
daughter of Lykitis and an Eclipsal
Dancer. The clan has some three hundred warriors
in it, and about 250 battlesuits. This clan
was instrumental in getting Kira Stardancer
back on her throne in the Succession Wars of
2212.
- The Succession Wars
-
In 2212, during the
Eclipsal Festival,
Tiramovar the Usurper
assassinated the Royal Family of the Kiassan
Empire and took the throne. Later that year,
Kira Stardancer retook it with much
assistance.
- Sun-Cant
- An informal slang language spoken by the denizens of
The Sun Quarter of
Valrona. See here
for more information about this unusual, picaresque little tongue.
- Summer Palace
-
1. Kira Stardancer's summer
home, located in Valrona.
2. The summer home of the
Flameholdan people, located among the
Asrabreak Mountains.
- Sutalan (SOO-tah-lann)
- Main written language of
Lirwhin. Official spoken
language, though dozens of non-Imperially sanctioned dialects
exist. See here for more
information about this smooth-sounding language.
- Swordsman
-
A member of the Brotherhood of Swords.
The only commoners allowed to wear armor or weapons while inside
Valrona.
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- Tarellian Fountain
-
Sculpted in 1251AH by the famous sculptor
Aeneas Tarellian of
Scialla, this huge
sculptural fountain is a tourist attraction in the
Square of Roses in the Pearl
Quarter in Valrona.
- Tarikaden
-
One of the Great Houses of the Nobles of the Twelve. This House
focuses mainly on battle and war. See here
for more information about this family.
- Temple of Ascension
-
The major Haranite temple in
Priascialla. See
here for more information
about this beautiful architectural achievement.
- Tergaea (TUR-jay-ah)
-
Main continent of Scialla, and
the only one known to be inhabited by humans. Most of the habitation is
concentrated on the eastern coast of the continent, though some
frontier villages are known, such as Weston.
See here for more info about Tergaea.
- Treewees
-
One of the more remarkable lifeforms that exists in the
Wilds of Scialla only. A little
simian-lemur-sort of beastie that survives on the leaves of
the rhell trees that grow through the Wilds,
they come in several colors (purple, blue, gold) and live in
pods of 15-20. Pods never mix colors. Their main claim to fame
is that they scream like the dickens when they're
alarmed. Their hue and cry is well-known for drawing the giant
predatory felines known as greatcats.
Treewees die almost immediately in captivity, though some of
the more decadent Nobles are willing to
spend the exorbitant amount of money required to make them
into temporary pets. Obviously, this practice is almost
universally condemned by the Church of Haran.
- Triamandine (tree'-uh-MAN-deen)
-
Fairly rare, expensive, dense mineral used in building and occasionally
in place of metal on
Scialla. The Imperial Palace in
Priascialla is made primarily of it.
It is said to last forever and be nearly indestructible. There are no more
known sources now, and thus no new buildings made of this
rare mineral. The fashion on Scialla for years has been to build
with white stone that mimics the look of triamandine. See
here for much more information about
this rare mineral.
- Triesse Holding (TREE-ess HOL-ding)
-
Ancestral home of the Moondancers, located
well west of the Perimeter close to
the Wilds. The Holding
is fairly large, population about 500. Only the manor itself is walled.
The holding is known most for hardwood lumber exports and being a
base for Moondancer forest rangers.
- House Turindil
-
A minor Noble House created in Val Taqar
around 1600AH. The family's founder was a glassblower of incredible skill,
creating the distinctive glass bottle used in the packaging of the famous
rose perfume Aria in Damask.
- Twinswords
-
A matched set of slender steel swords used by well-trained
Lirwhinite soldiers. Lirwhinites
don't like seeing them in the hands of non-Lirwhinites, and outsiders
daring to use such blades openly risk getting them "misplaced."
- Tybiris (ty-BEER-iss)
-
A military House of the Blood; it was responsible
for Castle security before the Flameholdan Guard
was instituted under Emperor Aris
I. Currently House Tybiris has holdings in several
Eastern Cities, including
Valrona. See here
for more information about this House.
- Tyri Disorder
-
A serious sickness of coughing, abdominal pain, and coma found rarely on
Scialla. It is contagious and 40% lethal.
See here for more information about this illness.
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- Unified Script
-
A script used by almost all languages in the Kiassan Empire. It
is a letter-based phonetic-style alphabet with a simple, easy-to-learn
writing technique. Cursive is only just beginning to emerge as a
writing style, though various schools of cursive writing have
existed in the past.
- Uriel's Syndrome
-
A serious disorder involving migraines and serious issues with perception.
Suffered almost entirely by miners, this illness' source and true nature is
not yet fully understood. See here for more
information about the disorder.
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- Valrona
-
One of the Eastern Cities. See
here for a full writeup of this urbane city.
- Val Taqar (ta-KARR)
-
One of the Eastern Cities. Famous
for silk farms and supply the couterier houses, and the flower gardens
that provide distilled essences to the most exclusive perfumers of the
Empire. The damask roses found in Val Taqar are known to be the best in
the entire Empire. Val Taqar is a decidedly luxury-oriented city, but more
production-oriented than is Valrona. It has
quite a rivalry with Valrona, but it's a more friendly rivalry than that
pursued by Eretea.
- Veikos Asylum and Research Facility
-
An abandoned asylum on Lirwhin, now
functioning as a training ground. OOCly, it's used as an arena for guests.
- The Verdantis Forest (ver-DAN-tiss)
-
A large mixed deciduous-evergreen forest located west of Valrona, on the planet Scialla.
- Vestrian Ocean
-
The expansive sea to the west of Tergaea, on
Scialla.
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- Walker
-
A moon of Lirwhin, inhabitable and used mainly for the Academies and
for Flameholdan military training maneuvers.
- Warran College of the Humanities
-
Founded in 2040AH on
Kandar,
this institution of higher learning mostly focuses
on history, architecture, art, and literature. It is the main university
in Kandar, and thanks to its disciplines does not require power. See
here for more information about the
College.
- War of Acquisition
-
In 677-678AH, a major war occurred
uniting all three planets against Bilashe. A coalition led by
King Hjargent Stardancer won that fight
with the aid of the Flameholdans to save Lirwhin from a Bilashan invasion
force. In thanks, the Lirwhinites swore eternal allegiance to Scialla.
- Warrior
- A term used for those in a Flameholdan
clan who fight for and guard the rest of the clan. At any given time, a clan's
warriors number (ideally) around 30-35% of the total population, with the rest
hunters and gatherers, craftspeople, and Mustikae. The
term is obviously worn with pride by those who have earned it. Warriors are
easily recognized by their tattoos; each one commemorates a battle, and each
clan's warriors try to get each commemorative tattoo done in the same place
on the body if at all possible. The clan's military officers (such as the
Dunastis and Aparkos are called
either by their specific title or by the term "warrior" if the title is not
known, much as a Noble is called "Sir" or "Madam" if
the specific title isn't known.
- Waveskimmer
-
A graceful sea-bound mammal found on Lirwhin. See
here for more information.
- Weeping Sickness
-
A contagious disease sometimes seen in the southern side of
Tergaea on Scialla. See
here for more information about
this illness.
- The White Palace
-
Another name for the main palace governing the Kiassan Empire,
located in
Priascialla, so ` because the palace
itself is a striking white color. It is built of
triamandine, a strong mineral-like stone.
- The Whiteridge Mountains
-
A young mountain range on Scialla,
located on the northwest side of the main continent,
Tergaea. See
here for more info.
- The White Road
-
An unpaved road marked with white stones that runs west from Priascialla through most of the continent,
all the way to the western shores. It is said to have been established
by Lady Sherreen, a legendary
highborn Noble lady, eons ago. It is also said that only by staying on
this road can travellers get through the
Wilds safely.
- Wilderlust
-
A psychological disorder encountered on
Scialla that involves a serious
compulsion to enter and live in the Wilds.
See here for more information.
- The Wilds
-
A massive, old-growth mixed forest taking up a large portion of the
main continent of Scialla. The
White Road runs through it. People do not
normally live in the Wilds; they are extraordinarily dangerous to those
who do not understand its rules. The
Preservationists do understand those
rules, and even they sometimes make mistakes and get killed. They are
the only ones who make permanent settlements inside the Wilds. Other
attempts have been made, and have all failed disastrously. The Wilds
protects its own. Treewees come from the
Wilds exclusively, and the major predator there,
greatcats hunts and destroys those who
interlope. See here for more
information about the Wilds.
- Wines of the Empire
-
Scialla boasts a number of
fine wines the envy of the Empire over. Here is partial list
of them:
* Dulcet (a sweet white wine, suited best for
dessert or recreational drinking--a favorite of women but a bit expensive)
* Avarian Red (a very fine red, full-bodied with a good
tannin level, suited for heavier dishes. Expensive!)
* Evinisian Brandy: a pale pink brandy served primarily by the very well-to-do.
Outrageously expensive, with a heady bouquet. It comes from Lirwhin but a few bottles
sometimes see their way to Valrona.
- Winewood
-
A deep, merlot-red hardwood found in the forests of Scialla. Rarely found in the Wilds. Most Nobles who can keep
groves of the trees for harvest on their estates, if they can. The
trees are not easy to keep alive and in good shape. The wood is
extremely expensive, and cannot be sold without a permit from the
government.
- Winterkeep
-
Winterkeep: Ancestral winter home and moot of the
Flameholdans.
Owned by the Stormguard Clan.
- Without
-
The area outside the Perimeter of
Scialla, where power doesn't work.
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- The Year
-
2230AH (after Haran). Months: 14, most about 30 days long.
- Yurmifowl
-
A small gamebird found on Bilashe. See
here for more info.
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- Zhirensa
-
A riding-animal found on Bilashe. See
here for more info.
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